![]() ![]() There's a forced solo section for Alm right before the final map where 4 maps with hordes of enemies plow into Alm to stat-check him and give him some levels. If you disagree, my level for the final map was L5-10 or so, and you can adjust how you like with this spreadsheet. Additionally, there is a post-game where hitting L14 is more reasonable, and the extra levels can be seen as semi-equivalent to various stat-boosting items & locations which are more generous in Echoes than other FEs. ![]() Combined with irrelevantly high stat-caps that you'll never see, the cast becomes more unique at high levels, unlike most other FEs where a high-level interp has all characters ram into max stat caps, which makes different characters within a class more similar and less distinct. This is way too high for the final unless you did a lot of grinding, but Echoes is different from a lot of FEs in that promotion tends to equalize characters by fixing their stat weakness, while level-ups make them distinct again. * No weapon durability! Skills/Spells cost HP instead!Ĭharacters are taken at L14. * Minimum damage: 1!!!!1!one! (Suck it, Oswin/Myrrh/etc.) * Skills attached to your weapon that you learn! And aren't super-lame stuff like FE9 Roar! * Pick one weapon or item and stick with it! No carrying around 5 different options! (unless you're Alm/Celica) * Most bows have 1-5 range, rather than flat 2! Noticeable difference between Echoes and Most Other Fire Emblems: And so they did!Īnyway, FE Echoes is a combination of the weirdest of the NES game and various modern adaptations & QOL improvements. Clearly they should make a prequel that explains the origin of huge trees, a burning question everyone wants to know. Why is there a huge tree called the Mila Tree that you fight at? That seems way too big. Finally, you can also give baking ingredients to the Tavernkeeper's wife in exchange for a Sweet Cookie.Fire Emblem: Awakening was a fine game, but it left some unanswered questions. As luck would have it, the Royal Chef at the harbor entrance is looking for a dagon filet, so keep this in mind for later. It's a sore loss, but in return, he'll give you a Golden Apple, and your rise in renown will "shake Valentia." You'll also find the Skilled Angler here, who promises to catch you a dagon if you can find fishing line strong enough to hold it. Next, head to the Tavern and speak to Lord Fugue to return his family heirloom, the Fugue Shield. First, speak to Est's sisters: now that she's joined your army, they'll come with you as well. Recruit her, then head out.īefore you continue north on the path to Pila's Temple, make sure to return to Zofia Harbor for some unfinished business. ![]() There’s a Javelin to collect from the floor more importantly, you’ll find Est, the younger sister of Palla and Catria. You’ll learn some crucial information about Celica’s identity-as well as her mother, Lady Liprica. Open the cell to rescue Irma, a servant of the Temple of Mila. Inside you’ll find some Drinking Water, and a cell. Recruit him or her, then pick up the Ram Wine, Fugue Shield, Yogurt, two jugs of Ale, Ham, and Pegasus Cheese. Move north to the War Room, and you’ll find whichever of the units Deen or Sonya that you didn’t defeat in Part 7a/ 7b. Once you’ve entered the Citadel, speak to Atlas, then examine the Entrance for some Drinking Water, a Devil Axe, a Silver Purse++, and a Memory Prism. Item: Drinking Water (x2), Devil Axe, Silver Purse++, Memory Prism, Ram Wine, Fugue Shield, Ale (x2), Ham, Pegasus Cheese, Javelin.Objective: Talk to Irma and recruit Est. ![]()
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